If you look at the production options for a boosted good building you can produce 5 goods in 4 hours. It will show you it takes 4 hours to produce one good. After it’s constructed you can click it and look at the yields. That is to ignore the warning and plant a non-boosted good building anyway. The third way to check for a boosted good isn’t something I’d recommend. Basalt isn’t a boosted good for this city but the check-mark shows talc powder is. You can also see if it’s boosted in the building menu where a boosted good will have a green box with a check-mark next to the type of deposit and non-boosted won’t. You can check your map – look for in icon of a good with a green arrow pointing up (as in above image). You can tell a good is boosted in 3 ways. Talc is a boosted good deposit for this city – allows full production from a talc cutter. ![]() That’s not a good deal at all (no pun intended)…in most cases you can trade your boosted good for a non-boosted one in less than 5 days and not take a loss to do it. It would take 5 days for a non-boosted building to produce the number of goods a boosted building can produce in one 24-hour production. If you do then you’ll use the same amount of population, coins, supplies and time to produce only 20% of the goods you can produce if you’re using a boosted goods building – one that you have a good deposit for on the Continent Map. That means don’t use goods buildings that you don’t have a deposit for. If you see this warning click the ‘Info’ button then read the text. ![]() If you build the wrong ones, you could end up producing a fraction of the already meager amounts they provide. They’re usually big, need too much of your population, don’t produce enough goods, and require coins and supplies to even produce anything.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |