![]() ![]() In the old days war movies used to be full of inaccuracy's, have stupid plots, really stupid action sequences and the occasional love story. Wings Over Flanders Fields Between Heaven & Hell I.Well, yes, they do, apparently.Strategy & Tactics #326 Mukden 1905 by Strategy &.The Lamps Are Going Out: World War One 2nd Edition.Personally, this balance of automatic and hits and those that might be saved is an effective and successful approach. Obviously this is an aspect of the game that will draw support from some and disapproval from others. Below is a typical example of infantry combat, where both sides inflict an automatic hit. This not only replicates the real-time play of the original computer game, but also is perhaps a more realistic representation of combat. Placing damage dice and rolling for saves is simultaneous. As there are only four types of unit: Infantry, Light Vehicle, Heavy Vehicle and Emplacement, this results in an ultra-simple 4x4 matrix to work with. A display shows what a particular type of unit can attempt to defend against and what it must automatically take a hit from. There are just 4 types of damage: Anti-Infantry, Armour-Piercing, High Explosive and Flame. Instead both sides place their Damage dice in the Damage Phase into the hexes of those units they can and want to attack, with the appropriate Damage symbol uppermost. No CRTs, no conventional six sided dice, no attack nor defence strengths. In keeping with the originality seen at every step so far, Damage has plenty of newness to offer. In other words, what's normally titled Combat. Having skipped from Phase 1 Manoeuvre straight to Phase 3 Supply, to complete my exploration we need to return to Phase 2 Damage.
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